Early online gamesOnline games started in the 1980s with MUDs, simple multiplayer text-based games, often played on a BBS using a modem. These games were frequently based on fantasy settings, using rules similar to those in the tabletop role-playing game Dungeons & Dragons. Other styles of games, such as chess, Scrabble clones, and other board games were available. Since continuous connectivity was often expensive as access was frequently charged on a per-minute basis, some game were set up as play-by-email game.
First-person shooter gamesDuring the 1990s, online games started to move from a wide variety of LAN protocols (such as IPX) and onto the Internet using the TCP/IP protocol. Doom popularized the concept of deathmatch, where multiple players battle each other head-to-head, as a new form of online game. Since Doom, most first-person shooter games contain online components to allow deathmatch/arena style play.
Real-time strategy gamesEarly real-time strategy games often allowed multiplayer play over a modem or local network. As the Internet started to grow during the 1990s, software was developed that would allow players to tunnel the LAN protocols used by the games over the Internet. By the late 1990s, most RTS games had native Internet support, allowing players from all over the globe to play with each other. Services were created to allow players to be automatically matched against another player wishing to play.Browser gamesMain article:
Browser game As the World Wide Web developed and browsers became more sophisticated, people started creating browser games that used a web browser as a client. Simple single player games were made that could be played using a web browser via HTML and HTML scripting technologies (most commonly JavaScript, ASP, PHP, and MySQL). More complicated games would contact a web server to allow a multiplayer gaming environment
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